Rules for Missions

The Freehoodship Adventure uses a slightly altered version of the rules for PlayTheCall: “missions must be fast (no rushing), free (no money), and fun (only tears of joy).  Document and share them.  If a mission seems like too much, downsize it.  If it seems too small and humdrum, make it big and brilliant.  If necessary, you may do more than one mission at a time and change the order of the missions, just don’t put the butterfly before the cocoon or try to run before you crawl.  You earn more dynamos (self-administered pats on the back) by including more people in your missions (unless the particular mission demands a ninja solo effort).  You also earn more dynamos (further self-administered pats on the back) for people “liking” your missions and how you document their completion.  Mysterious starry dynamos are earned by tackling the extra challenges (see the next bog post).  Philosophers have told you what a hero is.  Storytellers have shown you what a hero does.  The Freehoodship will allow you to become the hero you are!”

Document your mission

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